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Home » Computer » Download Free HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL

Download Free HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL

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Computer
Tuesday, October 8, 2013

HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL

Author: Jacob Seidelin | Language: English | ISBN: 1118855388 | Format: EPUB

HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL Description

HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

 

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

 

Topics include:

 

  • Dealing with backwards compatibility
  • Generating level data
  • Making iOS and Android web apps
  • Taking your game offline
  • Using Web Workers
  • Persistent Game Data
  • Drawing with Canvas
  • Capturing player input
  • Creating 3D graphics with WebGL
  • Textures and lighting
  • Sound with HTML5 Audio

 

And more…

  • Product Details
  • Table of Contents
  • Reviews
  • Paperback: 456 pages
  • Publisher: Wiley; 2 edition (March 17, 2014)
  • Language: English
  • ISBN-10: 1118855388
  • ISBN-13: 978-1118855386
  • Product Dimensions: 9.2 x 7.4 x 1.4 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
Introduction 1

Who this book is for 2

What this book is about 2

Part I Getting Started with HTML5 Games 5

CHAPTER 1 Gaming on the Web 7

Tracing the History of HTML5 8

Using HTML5 for Games 8

Canvas 9

Audio 11

WebSockets 12

Web Storage 13

WebGL 14

HTML5 and Flash 14

Creating Backward Compatibility 15

Using feature detection 15

Filling the gaps with polyfills 16

Building a Game 16

Summary 17

CHAPTER 2 Taking the First Steps 19

Understanding the Game 20

Swapping jewels 20

Matching three 20

Level progression 20

Identifying Game Stages 21

Splash screen 21

Main menu 22

Playing the game 22

High score 23

Creating the Application Skeleton 24

Setting up the HTML 25

Adding a bit of style 26

Loading the scripts 27

Creating a DOM helper module 31

Creating the Splash Screen 35

Working with web fonts 36

Styling the splash screen 3

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