Game Character Creation with Blender and Unity Author: Chris Totten | Language: English | ISBN:
1118172728 | Format: EPUB
Game Character Creation with Blender and Unity Description
A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
- Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
- Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
- Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
- Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
- Paperback: 320 pages
- Publisher: Sybex; 1 edition (July 10, 2012)
- Language: English
- ISBN-10: 1118172728
- ISBN-13: 978-1118172728
- Product Dimensions: 9.2 x 7.4 x 0.8 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
I rarely write reviews about books, but this time is an exception.
If you are a new blender artist looking to create a game character, DO NOT expect to learn ANYTHING from this book. It does not give you a nice introduction to modeling, and in many cases I found that my topology was completely messed up, along with the entire portion on "face modeling" yielding undesirable results. "Some" facial smoothing, as stated in the book, resulted into rebuilding the face by going off of a tutorial on youtube to build it quicker and more efficiently.
It would be an insult to call this a beginner book, although it's written in the format of a beginner book. You are introduced to concepts such as texture baking, sculpting, and basic clothes mesh creation, but as I said, very basic, and very very vague.
After each main section, I would have to spend an hour or two on google trying to find out the right way on how to do it because there was simply not enough information about anything.
After the first half of the book the unity scripting started; I saw most of it in Java, and I saw some errors that should've been fixed if this book was really intended as an introduction.
In no way would I call this book good for anything other than a very rigid introduction into game character creation; I spent a good 20 hours trying to follow along only to resort to google searching the results. Even if you need a basic workflow pattern, I do not recommend this book.
By Fred
Hard to follow, and requiring a lot of outside research to complete the tutorials.. hidden steps between steps, disheartening "this-is-what-it-should-look-like" images that can't be recreated through matching the steps. No matter how close you follow, or how much time you spend, this book doesn't get you there.. though it DOES give you some very basic usage tips.
By Renee
Game Character Creation with Blender and Unity Preview
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